As a Concept Artist at Ubisoft Singapore, I worked across the visual development of Skull & Bones, contributing to characters, environments, props and worldbuilding. I explored and developed concepts that helped define the visual identity of the game, working closely with the wider art team to take ideas from exploration through to production.
Skull & Bones Key Art
Environment Concept Art
Environment Concept Art
Blackbeard Ship Concept Art
Environment Concept Art
Environment Concept Art
Environment Concept Art
Prop Concept Design
Prop Concept Design
Prop Concept Design
Prop Concept Design
Character Concept Art
Character Concept Art
Character Concept Art
Character Concept Art
Character Concept Art
Character Concept Art
Character Concept Art
Character Concept Art
Character Concept Art
Character Concept Art
Character Concept Art
Environment Concept Art
Environment Concept Art
Environment Concept Art
Skull & Bones Key Art
Environment Concept Art
Environment Concept Art
Environment Concept Art