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I’m Kushal Tikle, a UK-based Lead Concept and Marketing Artist working across games, visual development, key art, marketing imagery, and illustration.

My experience spans AAA game development and creative production, including work with Ubisoft and Build A Rocket Boy. Across these roles, I’ve contributed to visual direction, concept development, paintovers, marketing art, and production-focused problem solving, collaborating with multidisciplinary teams to help shape worlds, characters, environments, and promotional imagery.

With a background in interior architecture and concept design, I approach image-making through structure, atmosphere, and storytelling. I’m especially interested in how colour, light, form, and composition can communicate mood, support a narrative, and make an idea feel clear and memorable.

As a lead, I care about building alignment within a team: giving thoughtful feedback, organizing visual tasks, supporting artists, and keeping the work connected to the larger creative vision. I’m comfortable working across different styles, briefs, and stages of development, from early exploration through to polished final artwork.

My process is grounded in research, experimentation, adaptability, and a strong attention to detail. I’m driven by craft, curiosity, and collaboration, and I’m always looking for ways to keep growing as an artist, designer, and creative lead.

Thanks for visiting.

Kushal Tikle

Lead Concept & Marketing Artist
kushaltikle@gmail.com